Title: God of War: Chains of OlympusPlatform:
PSPRelease Date:
Available NowTid-Bit:
The God of War series makes its first appearance on Sony's hand hel
d gaming unit and packs one hell of a punch! From beautiful graphics to innovative controls and sound FX, this game will not be forgotten for decades to come.I'm not going to do a fancy pantsy intro, where I banter about the aesthetics of what makes a good game. Nope, I'm getting right down to th nuts and berries of probably the best hand held experience I have ever had in my life. I've been waiting for the killer game to come out for my PSP for a long time now and until recently I had been level grinding in Disgaea for the hell of it and every so often giving Dracula X a go 'round. Thats all history now! God of War: Chains of Olympus has graced me with what I believe to be the greatest hand held experience I have ever had...and that's saying something!
-Wiki-
God of War: Chains of Olympus is a
hack and slash,
action-adventure game developed by
Ready At Dawn exclusively for the
Sony PlayStation Portable. The game is the third title of the
God of War video game series and is a prequel set ten years before the original
God of War. The game was released on
March 4,
2008 in North America and
March 28,
2008 in Europe.
Set ten years before the original God of War game,
[6] Chains of Olympus begins with the gods sending
Kratos to the city of
Attica to help defend the city from the invading
Persian army. Spotting a
basilisk climbing over the city walls, Kratos gives chase through the city. While chasing the basilisk, Kratos confronts the Persian King inside the city and kills him. After defeating the basilisk he witnesses the sun fall from the sky, plunging the world in darkness. Following the dim remaining light on the horizon, Kratos fights his way through the city of
Marathon, along the way encountering the black fog of
Morpheus which now covers the land in darkness.
As soon as I popped the game disc in, watched the opening cinematic and sat there in my Laz E Boy; jaw wide open and in amazement of what I just saw, I knew this was going to be something special. The game simply looks amazing. There is no other way of putting it. COO looks like a PS2 game, a damn

good PS2 game! The colors are lush, landscapes beautiful and the character designs are simply spot on. There has been no other PSP game that has looked this good before, hands down. What amazes me even more is how smooth the game runs even with all these high textures and amazing graphics. For a 3rd person action title, things tend to get laggy when having multiple subjects on the screen, however, there is no lag, no stutter and no texture bump ins...NONE! NOTHING! NADA! Even when your doing battle with a monster that takes up half the screen, blows fire at you and is constantly moving around there are no faults that I could see. To me, this is amazing for a hand held.
The game play is just as gorgeous as the game itself. Combos are easy to pull off at the touch of a button making the game play fluent yet challenging at the same time. Also, in this installment Kratos (our main character) comes packing new special moves specifically developed for this

hand held experience. Each new finishing move can be leveled up, varying the ferocity of the impact. Basically, if your in a jam, use these special moves to eliminate just about every living (or dead) creature on the screen. Yes, there are still your typical God Of War "Touch This Button" mini puzzles in order to kill the big bosses, but it doesn't feel old or simply restored due to its predecessors methods. The game play is innovative and comes as a breath of fresh air in this over populated "Action Genre." To many times games fall on their face for simply packing in mindless violence and action. God of War: COO is a perfect example on 'what to do' in order to make a game come to life!

The game runs roughly 6-8 hours of game play, typical for a hand held hack N slash action title. However, there is a lot of re-play value for owners. Once you have beaten the game, you unlock harder versions, full length documentaries on the making of the game, a few new abilities, and more mini games. Things like this go a long way for people who pay forty dollars for a game and then only get 4 hours of game play for it.
The biggest point I want to make and feel very strongly about is the sound FX of COO. They are the best I have ever heard on a hand held and are perhaps better than 90% of the titles out there right now...

even console games. If you have a nice set of head phones you owe it to your self to plug them into the PSP port and turn the volume up; way up. The sound is amazing. From the sweeping grand overture and chorus, which are different in each level I may add, make the experience feel epic on all scales. Everything else, sound wise, needs to be mentioned for this game. The clanging of your dual blades, the quite slaps of rain drops hitting concrete railings, the screams of the "Black Medusa's" that whip around you when in battle are all just too good to be true. I've actually had to turn down the sound on my PSP while lying in bed because I had it turned up so loud that even with headphones on, I had woken my wife up. 'NUFF Said!
There are no negatives I can add. None. I'm actually trying really hard right now to come up with one thing I didn't like about the game or hindered my experience. Still nothing. I cant come up with anything and for the first time in Warp 9's history...God of War: Chains of Olympus gets a

outta 10
-Game Hard-