
The very definition of
Giddy:
Having a reeling, lightheaded sensation; dizzy. Frivolous and lighthearted; flighty. That's exactly how I felt last Thursday afternoon. Why? I was able to get my meat hooks wrapped around Street Fighter IV for about five straight hours. Let me set the landscape for you with as much detail as possible; because this day will go down as one of the greatest days in my life.
Sitting at my desk doing some research on the new Street Fighter IV, I finally drudged up the

confidence to check out the SF IV Arcade Cabinet Tracker online. I say "drudged up" because I knew the closest one would probably be somewhere in California or better yet New York; so I was prepping myself to be disappointed seeing as though I live in good 'old New Hampshire. Basically, this "tracker" web site locates every single SF IV Arcade Cabinet imported to the USA from Japan (the game has been released in Japan...not the US, as of yet). To my surprise and chagrin I found one located in Wenchinden, MA; not more than an hour and a half away from my house in New Hampshire. The giddiness ensued. Without much thought or hesitation, I immediately planned out my attack. Come Thursday I made the descent to Massachusetts to put in some serious time with the fourth installment of the king of all fighters, Street Fighter IV.
I arrived at the arcade and immediately paid my twenty-dollar fee (this got me an all day pass to play as much SFIV as I wanted to), a price I had absolutely no problem paying. The owner of the arcade had explained to me that he had imported four SFIV cabinets from Japan each of which cost him $50,000 a piece (that's no lie kids, look it up on Capcom's website). After standing there with my jaw nearly hitting th floor, he lead me to the room in which hosted these four units. As soon as I entered the room I got goosebumps; there they were in all their glory! After going over some quick rules (no drinks, no excessive force etc.) he said one last thing: "I don't have to tell you this but...Have Fun!"
Lets get right to it, shall we? No more "setting Up" the story, no more excessive adjectives describing my epic journey to Wenchenden, MA...It's time to tell you all about a game that just may go down as the greatest fighting game ever created. That's right, I said it. Hows about we start with the cast of playable characters for starters:
Returning Cast:
- Ryu
- Ken
- Chun Li
- Zangief
- Dhalsim
- Blanka
- M. Bison
- Balrog
- E-Honda
- Sagat
- Guile
NEW CHARACTERS:
- Abel
- Crimson Viper
- Rufus
- El Fuerte
BOSSES:
- Seth
- Akuma
- Gouken
Street Fighter IV takes place in between Street Fighter II and Street Fighter III, making it an integral, similar to Street Fighter Alpha, which took place between the first Street Fighter and Street Fighter II. So basically you have your full roster of characters we have all come to know and love with the exception of a few new fighters.
On the technical side, the controls are something definitely worthy of speaking of. Right off the bat I noticed the fluidity and ease to pull

off massive hit combos, "shoryukens," fireballs, grab attacks and all other moves typical seen as "hard to pull off" with the original games. The controls schematics are fluid and extremely easy to get the hang of within minutes, something all other fighting games need to take notice of. Basically, you have the same set up as the original games: weak punk and kick, medium punch and kick and high punch and kick; a six button set up (three on top and three below). There is however newly created move sets worthy of talking about. There's the Focus Attack, known as "Saving System" in the Japanese version, is a new system that is being introduced in
Street Fighter IV. The focus attack is a move that allows the player to absorb an attack and launch a counter attack, and it is performed by pressing the medium punch and kick buttons simultaneously. Then there's Ultra Combos, these take a whole paragraph to themselves!
[
wiki] "Super Combos", the powered-up special moves that has been a series
' mainstay since
Super Street Fighter II Turbo, return in
Street Fighter IV. Similar to
Super Turbo, each character has one

set super move. The game also features "EX Moves", the powered-up versions of Special Moves from
Street Fighter III 2nd Impact. In addition to Super Combos, the game also features "Ultra Combos". Ultra Combos are performed similarly to the character's Super Combo but are executed with three attack buttons (much like the Lv. 3 Super Combos in the original Street Fighter Alpha, most which required pressing the three attack buttons to perform). Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other moves. Just as there is a Super Combo meter, there is also an Ultra Combo meter (officially known as the "Revenge Gauge"), but whereas the Super Combo meter fills as the player hits an opponent, the Revenge Gauge fills when one takes damage from the opponent. Along with the Super Combo, Ultra Combos are one of the only times the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the game play.
Graphically, the game is gorgeous. The look has stayed true to the original game aesthetically and the developers need to be given praise. The game may look to be in 3D but in fact the game play (and look) have remained 2D. Fan boys alike (at first) were extremely unhapp

y with the presentation of 3D character polygons instead of 2D but after multiple showings at conventions and having played it first hand, I would have to say the negative chatter has been squashed. Hats of to Capcom.
Ok, so you want impressions? If you cant already tell, Street Fighter IV has already moved up the proverbial food chain and landed smack dab on my "Game of the Year" list coming up in January...that's how good this game is. Without gloating much more than I already have, I'll leave you with one sentence: You need to go play this game. If you have to travel 200 miles to do it...DO IT! With the home console version coming in January of next year (360/PS3) so it will be interesting to see how the conversion goes. My prediction? It'll be just as good as the arcade versions!
ON A SIDE NOTE: While playing SFIV I went 14-1 (against actual people not the computer) playing as both Ken Masters and Sagat...Bring it!-GAME HARD-