Sunday, November 30, 2008
Monday, November 24, 2008
Cons: Resource management can get tedious, lack of ammo, not enough boss battles
With plenty of titles out right now for the holiday season there's surely a game out there for you! Whether it be fast paced FPS titles like 007 or Left for Dead, turn based exploits like Infinite Undiscovery and The Last Remnant or even XBLA hits like Age of Booty or Mega Man IX there's definitely a title that will satiate your pallet. For me, I found a certain gem that percolated to the top of my list within five minutes of playing it, seriously, its that damn good! The horror genre has always been a favorite of both SS SoulStealer and myself. We've played the holy hell (no pun intended) out of the F.E.A.R. series and even dabbled in Resident Evil; yet I never really found that certain horror game that made me go, "Oh sh*t, this is fantastic!" Well, I can check that box off because I have officially gone "ga-ga" for Dead Space, a fantastic sci-fi horror thrill ride.
Dead Space is a third-person survival horror-action game, developed by EA Redwood Shores for the Xbox 360 and Microsoft Windows (as well as the PS3). In a nut shell, the player takes on the role of an engineer named Isaac Clarke, who battles a polymorphic, virus-like, alien infestation called the 'Corruption', which turns humans into grotesque alien monsters called 'Necromorphs.' The majority of the game takes place on a space mining ship or as they call it in the game a "Planet Cracker" named the Ishimura. The story unfolds throughout the game by progressing through out the ship, collecting audio logs and written journals which describe what's going on. You soon stumble upon a crazy scientist who has genetically linked mutations with the human body. However, a big old turd pile hits the fan and insanity/mutation ensues.
Through out the game you will traverse the ships innards which have been infested with the Necromorphs. Through this "traversing" you will want to shoot and kill these monstrosities...and rightfully so. This brings me to the most important component of the game: Strategic Dismemberment. In order for you to successfully "kill" these Necrcomorphs you will need to dismember their limbs from their bodies either by shooting them off. This has to be the funnest game component I have come across in a very long time. Basically, each weapon you acquire throughout the campaign has two distinct angels of projection; horizontal and vertical. It is up to you to decide which one is more effective for the varying baddies throughout the game. There is a good amount of weapons to choose from so go crazy!
[Wiki]Zero gravity and decompressed environments also appear in Dead Space, and Isaac can navigate through them using his pressurized suit and magnetic boots. Some levels even lead out onto the surface of the ship's hull. Floating debris presents a hazard, however, and Isaac can lose his footing and simply float off into space. Isaac's suit also has a limited amount of air while in airless environments, which can allow him to suffocate, forcing the player to move faster when in these situations. In keeping with Isaac's profession as an engineer rather than a soldier, weapons in the game are mostly improvised from mining tools, such as a plasma cutter, hydrazine torch used as a flamethrower, and a force cannon emitting powerful shock waves, although a triple-barreled automatic military rifle is also available. Stasis can be used in the game to slow down enemies and objects temporarily, and a kinesis module to pick up and throw items. Text, audio and video logs can be found throughout the game which detail the final moments of the crew, and sometimes provide a bit of information on the story.
Visually, Dead Space is extremely visceral. The Ishimura is dark and incandescent, however their are spot on sci-fi touches throughout the ship (i.e. neon glowing switches and gadgets) that make you remember that yes, this is science fiction. From a graphical stand point DS is stellar. Their are no texture pop ins, no blocking and almost no frame rate issues. It may just be the best looking game I have played since Bio Shock. The character models look extremely realistic and the Necromorphs are intricately detailed to the point where they give you the heebie jeebies. One point to mention is that this game is extremely violent...EXTREMELY VIOLENT. Blood is pletiful and spilled often and in addition to the "Strategic Dismemberment" their are also melee attacks. These attacks are possibly the most violent part of the game; in particular: The Stomp. When you have successfully shot an enemy's legs out from underneath him or her or 'it' you can simply shot him to death or perform what I like to call: "Stomping a mud-hole in 'ya." Simply walk over to the downed Necromorph, tap the Right Bumper and watch as you pummel the poor bastards head into little squishy giblets. The sound effect alone will give you goosebumps.
Dead Space has to be one of the most pleasing experiences I have had in recent years. The campaign is stacked with monsters, story glyphs, weapon upgrades, blood, more blood and a good helping of curb stomping. At a solid 10-12 hours of campaign you just cant go wrong with picking up this game; that's unless you can't handle the horror side of it! The scares are there, the sheer grossness of the monsters is there and the story leaves you wanting more...fast! If you're up for a good old horror story than pick this one up!
Dead Space Gets a 9.5 out of 10
Wednesday, November 19, 2008
Cons: Lack of Story as well as real RPG elements
In 2007, web based comic founders Gabe and Tycho (of Penny Arcade) released their very first "actual" video game. Penny Arcade: On The Rain Slick Precipice Of Darkness Episode 1 (perhaps one the longest named games ever created) was met with a pretty good base of responses. Review scores were near the 7.5-8.5 range and write ups (overall) were on the positive side. With the success of the first installment, Gabe and Tycho are at it again! Enter: Penny Arcade: On The Rain Slick Precipice of Darkness Episode 2 (now take a breath, from here on out the name will just be Episode 2). With a few tweaks here and there, this second episode is just as fun as the first and equally just as mindless and easy.
To call Episode two an RPG is to say that Final Fantasy is a dungeon crawler. In all reality, the series is better known as a real time action adventure game with some RPG (albeit light) elements. The fundamentals of battle are what set this series apart from other role playing games and subverts it into a whole other "sub-set" of RPG goodness. Is your mind tweaked yet? Battles are done in real time meaning they consist of a real time combat system similar to the ATB system of Final Fantasy Games, with context sensitive button presses reducing damage or being used to carry out special attacks. In a nut shell, each attack is timed out after performing it allowing your attack bar (or your items bar and super attack bar) to replenish. Once it has done so, BAM, attack again! There is no turn based system here so the battles flow really fast, meaning you have to be paying attention to which character is ready to attack and which one needs to "fill up." The same goes for the enemies as well so don't think they will just sit around and do nothing!
With out giving too much away from the story line and staying in the boundaries of spoiler free game reviews lets just say the story is just as shallow as the first installment. You have to track down yet another giant robot all while doing seek-and-find puzzles, reminiscent of adventure games, where the player must collect items and return them to a character to advance the plot. They can also collect spare robot parts to upgrade their weapons (I told you the RPG elements were light). It's a pretty linear experience seeing as though you are only giving five different locations to explore and are held by the hand when traversing the story line.
The game has definitely improved visual. The characters are crisper, battles are more detailed than ever (and bloodier to boot) and there is just something pleasing about seeing cartoon robots humping fruit! Load times can get frustrating every once in a while but the gameplay/visual presentation makes up for that in a heart beat. Another quick perk worth mention is you can import you character that you created in the first episode into this follow up, kind of nifty!
Penny Arcade: On The Rain Slick Precipice of Darkness Episode Two definitely scratches the itch if your a fan of the first installment as well as the web comic. If your not privy to the scene you may find yourself scratching your head and wondering what in God's name is going on. Enjoyable for what its worth, Episode Two shines in story as well as visual presentation...a solid sequel.
Episode Two Gets a 7.0 out of 10
Monday, November 17, 2008
CONS: Lack of Story, Light Character Roster, clunky free fall kombat, where's Smoke?
"Fighting games are a thing of the past!" "They're just not the same anymore!" These statements sound familiar? Well, they should seeing as though they are always associated with fighting game releases. The all to familiar stench of those who are bitter haters of the genre that not only defined a generation (the 90's gamer) but also kept arcades going well beyond their prevalent lifespan. The Street Fighter's, Virtual Fighter's, Tekken's and Soul Calibers are surely worth mentioning, however, there is one soul fighting game that is widely considered the creme de le creme: Mortal Kombat. Sure Street Fighter will probably go down as the most important fighting game ever created (and I whole heartily agree) but we here at Warp are MK Fan Boys until we die and when a new Mk comes out, we play it until our little giblet finger tips fall off...and MK vs DC is no exception!
Now, I know what all you non fighting fans out there are thinking: "Mortal Kombat vs DC? They are seriously stretching this franchise way to much these days." Rebuttal: Play it and you will then change that narrow thinking pattern! MK vs DC has not only successfully breathed new life into the series but also opened up new avenues for the company to take in future installments. The game brings to the table a small plethora of features which include online play, arcade mode and a brand new story mode. In this story mode you basically pick a side (MK or DC) and progressively dissipate through the story (which was written by Comic Book writing guru Jimmy Palmiotti. Without giving anything away lets just say that the story mode is decent at best. There's a virus that makes people go berserk. You find out why. You solve the mystery. bang, you're done. The game hand holds you pretty much through the entire experience and decides who you play as in each battle. A little bare bones but to tell you the truth...story mode isn't where the meat is.
"Back to basics!" was the one thing that Ed Boon beat interviewers over the head with. The core game play of MK vs DC is by far the best the series has had in over a decade or perhaps since MK Deception. The creators have pretty much dropped the 3D aspect the series had come to adopt in the early 2000's and brought the fundamentals of the original MK's back into play. Simply put, back to 2D! Although you can perry, the game pretty much stays on a linear line giving the sense that, yes, you are in a fully rendered 3D world/ring, but combat is point A to point B all the way.
Also worth mentioning are the visuals. The game looks fantastic! There's virtually no texture pop ins, no lag or even any character blocking (squared edges etc.). The ambient backgrounds are extremely nice to look at during fights, that's if your not getting punched in the throat. To put it bluntly, Mortal Kombat hasn't looked this good since, well...it hasn't ever looked this good.
Other points that further Boon's "back to basics" concept are there's no more three tiers of fighting styles for each character as seen in previous incantations. You got low powered attacks, medium powered attacks, fierce attack (like the beloved uppercut) as well as your special attacks (i.e. Barakas 1,000 Blade Slice). On a technical standpoint the fighting system works great. The matches are fluid, fast and brutal. In fact, one cool perk to take notice of is the "real time" signs of damage the characters take. During fights, characters will show permanent signs of damage, such as bruises, blood marks, and broken or torn clothing pieces. For example, Scorpion's mask will fall off if he is hit in the face many times. Another huge point of interest shown over the development cycle of this game was the possibility of no fatalities. However, through the process fans were assured they would be incorporated...and they are! Each of the MK characters and DC villains will have fatalities, while DC heroes will have heroic brutalities which will function similarly to fatalities, except without killing the opponent (as far as the story is concerned).
With all the bright points MK vs DC has garnered it isn't to say there are no negatives. One notable flaw in the game is its "mini-button masher" sequences you get when grappling or tossing someone off a ledge, or as they call it "Free Fall Kombat." It's extremely frustrating to pull off sometimes and usually never comes out the correct way (at least in my experience). The fighting schematics also need tweaking. Sometimes the character's feel a little "floaty" and hard to control. Seeing as though the pacing is quite fast throughout the game's entirety, this awkward mechanic may sometimes hamper your experience. One last gripe (although very nit picky) is the games roster. Now, I know Ed Boon wanted to go back to basics and has stated in past interviews that the roster they chose to use was an "all-star list of characters." But come on! No Johnny Cage? No Kung Lao? We can only prey that Midway follows through on their promise for Character Downloads via Xbox Live's Download Service. The current list is as follows:
In a basic (and bloody) nut shell, MK vs DC delivers a nice change in the Mortal Kombat Universe. The series has been around since the early 90's and has finally been given a proper face lift...and it needed it. Brutal, bloody, fast and frantic are just a few of the nitty gritty adjectives used to describe the latest installment of the Mortal Kombat Series...and we here at Warp couldn't be happier with the outcome.
Thursday, November 13, 2008
- Full Review of Penny Arcade Adventures Episode 2
- Hands on with Dead Space
- Full Review of Dead Space
- This Weeks Minor Plethora By OverlordStrider
Monday, November 10, 2008
After waiting in line for three hours with a hundred other frothing at the mouth fans, I finally got my meat hooks on Gears 2 at around 12:01. Speeding home I had to stop myself from opening the packaging and taking a look at the nice shinny disc which laid inside. It was if Christmas had arrived early and I was shot back in time when giddiness ensued at the very sight of gifts! It had been almost two years since Gears' first installment and to put it bluntly, I was itching at the very thought of once again curb-stomping Locusts. I arrived home and without haste ran upstairs to my office and inserted the disc. Alas, the time had come to take up arms and fight the good fight against the Locust army and their Queen.
OK, enough of that love story and onto the nitty gritty hands on with Gears of War 2. To say that this game has improved upon every single aspect and complaint of the first installment would be doing Gears 2 an injustice. So, in order to get a better feel for just how much the game has improved I have conjured up a singular sentence that will hopefully set you straight: "Holy sh*t, this game is good!" How was that for you? If that doesn't indirectly tell you just how good this game is, then read on.
Lets start with multi-player modes and get those out of the way. Some of these modes will look familiar and some will look new; Having played the new modes I can attest to the comments that they are a welcome improvement! The new modes go like this:
In short, I can attest to the fact that Horde is one hell of a good time. SS SoulStealer and myself put in a good two hours playing through the Horde mode and got an extreme amount of pleasure ripping Locusts in half, filling boomers and grinders with bullets as well as head shooting Bezerkers to our hearts desire. As you progress through each wave of baddies (there are fifty waves in all) the difficulty gets amped up a notch each time. Enemies' base stats are "juiced" up and provide an almost strategic element to how you go about killing the horde.
Visually, Gears 2 look awfully pretty. For its time, Gears of War 1 was by far the best looking shooter on the market; in fact the game still holds up pretty nicely. Gears of War 2 has not only surpassed the level of display marked by Gears 1 but it has amplified the ambient structures, fixed the texture pop-ins the first game had and smoothed out the mid-point story graphics all while maintaining the frame rate. There are a few texture overlays that could have been smoothed over but all in all this is a super tiny complaint...if you can even call it that. In short, the game looks absolutely unbelievable and doesn't let up!
Let's talk story. (WIKI) Gears of War 2 takes place six months after the detonation of the Lightmass Bomb at the end of the first game. Though most of the Locust Horde was destroyed, the explosion also caused much of the liquid Imulsion underground to vaporize, causing a fatal disease called "Rust Lung" to spread among the diminished human population. After months of peace, the cities of Tollen and Montevado suddenly and mysteriously disappear underground, leading the COG to suspect the resurgence of the Locust. Soon after, the once impenetrable Jacinto Plateau, one of the last remaining safe havens for humans, begins to show signs that the same fate awaits it. In order to stop the fall of Jacinto, the COG responds with a large-scale counteroffensive against the Locust. Senior Producer Rod Fergusson says "In order to save Jacinto, [the COG] have no choice but to take the war to the Locust." Comic book writer Joshua Ortega says "The stakes are raised. This is humanity's last stand. Everything is at risk. Nothing is safe."
It's safe to say that story wise the foundation wasn't really flushed out in the first installment. In fact, there really wasn't any story at all. In Gears 2, the story feels just right. It's laid out in a way that makes sense and evolves the characters exposition in a way that allows the player to take a deeper look at these big burly men totting chainsaw machine guns and COG Tags.
All in all, Gears of War 2 is an extremely satisfying game. Mechanically sound, visually pleasing and a story that actually makes sense; you would be silly not to give Gears 2 a whirl. The campaign will provide you with close to ten hours of gameplay and then some with all the new multiplayer modes. Gears 2 makes it hard to believe that it wont be a sure-fi contender for Game Of The Year in just about every gaming outlet out there.
Gears of War 2 Gets a 10 out of 10
Saturday, November 8, 2008
Wednesday, November 5, 2008
Green as Grass: Train the rook (any difficulty)--10
It's a Trap!: Story progression in Act 1, Chapter 2--10
Escort Service: Story progression in Act 1, Chapter 4--10
Girl About Town: Story progression in Act 1, Chapter 6--10
That Sinking Feeling: Story progression in Act 2, Chapter 4--10
Freebaird!: Story progression in Act 2, Chapter 5--10
Heartbroken: Story progression in Act 2, Chapter 6--10
Longitude and Attitude: Story progression in Act 3, Chapter 3--10
Tanks for the Memories: Story progression in Act 3, Chapter 4--10
Water Sports: Story progression in Act 3, Chapter 6--10
There's a Time for Us: Story progression in Act 4, Chapter 2--10
Better Wrapped in Beacon: Story progression in Act 4, Chapter 3--10
Have Fun Storming the Castle: Story progression in Act 4, Chapter 6--10
And the Horsey You Rode in On: Story progression in Act 5, Chapter 1--10
You Are the Support, Son: Story progression in Act 5, Chapter 2--10
Brumak Rodeo: Story progression in Act 5, Chapter 4--10
Does This Look Infected to You?: Story progression in Act 5, Chapter 5--10
Tourist of Duty: Complete campaign Casual Difficulty--25
Guerilla Tactician: Complete campaign Normal Difficulty--50
Artist of War: Complete campaign Hardcore Difficulty--75
Suicide Missionary: Complete campaign Insane Difficulty--150
Collector: Recover 5 collectibles--5
Pack Rat: Recover 20 collectibles--15
Completionist: Recover all 41 collectibles--30
One-Night Stand: Complete 1 chapter in co-op (Marcus or Dom)--10
Open Relationship: Complete 10 chapters in co-op (Marcus or Dom)--30
Friends With Benefits: Complete all acts in co-op(Marcus or Dom)--50
Dirty, Dirty Horde: Survive first 10 waves of Horde (any difficulty & map)--20
Hoard the Horde: Survive all 50 waves of Horde (any difficulty, any map)--30
Back to Basic: Complete the 5 levels of multiplayer Training Grounds--10
Standing Here, Beside Myself: Win 3 matches of Wingman (public)--10
Beat the Meatflag: Capture 10 meatflags in Submission (public)--10
It's Good to be the King: Win 10 rounds of Guardian as the leader (public)--10
You Go Ahead, I'll Be Fine: Win 3 matches of King of the Hill (public)--10
Party Like It's 1999: Play 1999 rounds of multiplayer (any mode)--30
Around the World, Again: Win a multiplayer match on each map (any mode)--30
Kick 'Em When They're Down: Perform all 11 executions on a downed enemy--10
Once More, With Feeling: Perform 30 perfect active reloads (any mode)--10
Takes a Licking: Melee 30 Tickers (any mode)--30
Organ Grinder: Kill 30 enemies with a cover mounted Mulcher (any mode)--10
Shock and Awe: Kill 30 enemies with the heavy Mortar (any mode)--10
Smells Like Victory: Kill 30 enemies with the Scorcher Flamethrower (any mode)--10
Said the Spider to the Fly: Kill 10 enemies with a planted grenade (any mode)--10
Crowd Control: Melee 10 enemies down with the Boomshield equipped (any mode)--10
A Parting Gift: Kill 10 enemies with grenade while down but not out (any mode)--20
Pound of Flesh: Use a meatshield to save your life 10 times (any mode)--10
Crossed Swords: Win 10 chainsaw duels (any mode)--10
Variety Is the Spice of Death: Kill an enemy with every weapon (any mode)--30
Seriously 2.0: Kill 100,000 enemies (any mode)--50
Photojournalist: Submit a spectator photo--10
If you have these unlocked from the original game you get:
A Dish Best Served Cold - General Raam as multiplayer character
Completed Act 1 - Anthony Carmine as multiplayer character
A Time to Remember - Mihn Young Kim as multiplayer character
OverlordStrider will no doubt be one of the first players to unlock "Beat the Meatflag" since, well, he has the most experience with that sort of thing.
Tuesday, November 4, 2008
RETURN TO CASTLE WOLFENSTEIN
- This is a first person shooter game with extremely smooth gameplay that can be compared with the Call of Duty series.
- The multiplayer mode allows you to choose from a few different scenarios, each with a unique theme.
- You must then choose your faction (Allies, Axis)
- Next you have four character types to choose from: "First you have your basic soldier that can use any of the weapons available in the game (not all of the weapons from the single player mission are included for balancing issues) and comes with extra ammo. He'll be brute of the forces usually with flamethrower, sniper rifle, or Venom in hand. The engineer can place and defuse dynamite as well as repair turret guns, making him extremely valuable a very necessary for most of the multiplayer missions. My choice and one of the most seemingly underrated classes is the medic. When a player comes in the game in medic uniform, a grant of 10 extra health to each player is given. He also comes in with 125 health and the ability to regenerate constantly as well. And this is without even mentioning the fact that he can revive players from near death and hand out health packs making him everyone's best friend. Both the engineer and the medic are relegated to basic weapons and small ammo amounts, but that's where the lieutenant comes in. Any lieutenant in the game can hand out ammo packs to whomever needs them making both the medic and engineer good to go. He also is the only one with binoculars and the ability to call in air strikes on enemy positions making him an extreme tactical advantage." (IGN Staff)
- The multiplayer matches can involve up to 16 members per faction.
- The goal of the match is not just to kill the opponent, but to obtain (or protect) an item, or area.
- Given that this game was being played in 2001, it is easy to label it an instant classic. There is no doubt that many people still have this game (or updated versions of it) at the top of their gaming list.
- BlizzKid Rating: 9 out of 10
- This RPG followed a very successful Blizzard title named Diablo.
- The multiplayer mode allows you to share your adventure with a friend via IP address input (which is easily found on your game screen). You simply create a multiplayer game, then call your friend with your IP address, he plugs it in his computer, and hopefully can see the game your have created. I have encountered problems with this sequence in the past, but it has always been when dealing with LAN setups, so no worries. I always found a way to make it work.
- You DO NOT choose a faction, or even a class for your character. You are only allowed to give a name, and adjust the physical appearance.
- Every player starts as a farmer, in a field, probably farming, when monsters randomly attack you. OMG, what am I going to do?
- The game instantly gets good, no boring plot breaks. Ten seconds into the game you are killing something, and that is AWESOME.
- The leveling system is unlike any other, but makes sense. Whatever you do in the game, you gain experience with that action. If you shoot the bow, you gain bow skill (and additional dexterity). If you smash with melee weapons, you gain melee skill (and additional strength). You character will grow as you go, but what you do will determine what attributes gain grow faster. Makes sense, it really does.
- The same theory applies to spell casting. If you want to develop your magic skills, you must cast spells. There are a few different fields of spells, and they each require specific usage to advance.
- During your adventure you will earn loots (items, gear, gold, spells). Use these loots to modify your character however you choose.
- When you find villages, you can talk to people and accept quests. Completing these tasks will earn you gold, items, and respect.
- Even though this game followed closely in Diablo's shadow, it did enough to make itself a name. I personally loved it.
- BlizzKid Rating: 9 out of 10
Sure there are a few other titles brave enough to be released this week and go head to head with the behemoth Gears franchise, but that's not to say their being thrown to the wolves. You do have to show some respect for the publishers testicular fortitude, however. So, technically...is there really any other game to showcasing this weeks "In The Box?" I guess so (I say that with so much enthusiasm), so even though we are focusing on Gears of War II, if we have time, a couple other minor glyphs on the radar might get a nod or mention. Lets get it on!
TOM CLANCY'S END WAR
- Developer: Ubisoft
- Genre: Tactical Real Time Strategy
- Release Date: 11.4.08
- Retails For: $59.99
- Warp Says: It has voice command enabled in the game which makes for a pretty cool feature. However, just how much fun can be had after a five hour gaming bender of you yelling out, "Come on ground units...do what I want you to!" Even though there is a set number of commands you can bark, I can only imagine the frustration of having to memorize them.
- Developer: Activision
- Genre: FPS
- Release Date: 11.4.08
- Retails For: $59.99
- Warp Says: Totted as the next "Goldeneye" this Bond installment showcases new functionality like cover tactics, weapon management and lots of back story to the Mr. Bond backlog and history. Graphically, Quantum of Solace actually looks really pretty and weaponry looks to be a bit of throw back to the pivotal Goldeneye. We can only hope that the story structure holds up as well as the COD4 type of game play. There's nothing wrong with some run 'n gun action you know!
- Developer: Gamecock Media Group
- Genre: FPS
- Release Date: 11.4.08
- Retails For: $59.99
- Warp Says: The game has already received less than stellar critic reviews; in fact the Meta Score is already down to a 7.0. Thought eh quality of the game looks awfully nice visually, it is said that the story line lacks depth and the overall experience is quite linear as well boring. Perhaps this one is worth a rent instead of a buy?
- Developer: Epic Games
- Genre: 3rd Person Shooter
- Release Date: 11.7.08
- Retails For: $59.99
- Warp Says: You already know what we here think of the gears of War franchise. The first installment will go down as one of the most visually pleasing games of all time as well as one of the funnest games to play. However, what the first installation lacked was a story line! Gears 1 was slammed for having a shallow story arc as well as character exposition and antagonistic depletion. Epic Games looks to fix that age old problem with a deeper story, better character development and a more pleasing ending. As long as the campaign, new multiplayer features and arsenal of weapons stays true to the Gears pathology, you can count on one hell of a time playing the sequel to 2006's smash hit! I know I'll be waiting in line at the midnight launch party!
Monday, November 3, 2008
When I first got my hands on Gears of War 2, it didn't really feel like a dramatic leap above or beyond the original game. It lead to one of those satisfied feelings of "OK, good, they didn't screw anything up." Then I went back and popped in the original Gears of War for a quick comparison, and that's when I realized how much better Epic's new game was than the last one. Gears of War 2 offers refined game play, a better and more interesting campaign, expanded multiplayer, and significantly improved graphics. In short, it's just about everything you'd want out of a sequel.
Sunday, November 2, 2008
This week we see a plethora of reviews! From First person shooters to straight up Xbox Live Arcade games we got one hell of a week ahead of us. Editors are 'amped' up and readers should be stoaked; for the first week of November will go done as Warp 9's biggest yet! Stay tuned for one hell of a romp....
UPLOADING THIS WEEK:
- FAR CRY II REVIEW (XBOX 360 + PS3 VERSION)
- Samurai Showdown II review
- Star Ocean: First Departure Review (PsP)
- THIS WEEK IN THE BOX (PERHAPS THE BIGGETS THIS YEAR!)
- THE RETURN OF THE WARP 9 POD-CAST
- A MINOR PLETHORA BY SS SOULSTEALER AS WELL AS BLIZZKID'S FIRST!
- MIDNIGHT LAUNCH OF GEARS OF WAR II LIVE BLOGGING ON FRIDAY