Wednesday, September 30, 2009
Tuesday, September 29, 2009
Spokespeople for Capcom have confirmed a whole bunch of new additions to the game which include:
- About Eight (approx) returning or newly created characters
- New Ultra Combos for the original Street Fighter IV cast
- Enhanced online play
- Balancing tweaks and more
All in all, if your a fan of SFIV your going to be extremely happy with this announcement. Anytime Street Fighter news hits, it's as if the world goes into a fury of fan-boy indulgence and in return the "internets" go up in flames. Here's to the joy of another retail game I'm going to be purchasing! Until Spring 2010......
Monday, September 28, 2009
"Eight shots have been posted by French site JV247... because when things leak out ahead of schedule, it's either going to be France or Germany. OK, fine, I'm generalizing, I've certainly seen leaks out of Norway... but it's almost always Europe. I swear, it's like they're totally lawless over there when it comes to this stuff. But enough about that. The game will also feature T.Hawk as a playable character. Additionally, these screenshots match up with a list of supposed features compiled by EventHubs last week, which specifically mentions both of these new characters, along with other existing characters like Dee Jay, Dudley, Ibuki, Makoto, Adon, Cody, and Guy. Another new character named Hakan is also listed in the EventHubs article. Assuming this releae will find its way back into arcades, this would also be a good time for Capcom to put the console-only characters from SFIV into the arcade release, giving that version Dan, Fei Long, Cammy, Sakura, and so on. But there's no real platform information out there yet, so we'll have to hold tight to see what the release plans are."
"Gameplay changes are said to include two Ultras per character, the return of bonus stages, and more. Of course, this is all totally unverified, but with the images coming out and sort of backing up the list, I guess I'm willing to put a little stock in it." Jeff Gertsman of GiantBomb
That, my friends is one of the new characters: Juri. Now, we all know this could be a fabricated story done for publicity by Capcom (it wouldnt be the first time something like this has happened) but in all honesty, I would love to see DJ back in the mix and if the only way to make this happen is to repackage a newer "version-ed" SFIV than by all means do it!
Friday, September 25, 2009
Thursday, September 24, 2009
I am off to my yearly outing in Cooperstown, NY starting late this afternoon! In my absence look for a short post from SS Soulstealer and I will see you all back here on Warp come Monday morning. Enjoy the weather we are having here (if your on the east coast) and always remember.....
Wednesday, September 23, 2009
Here's a Quick List of whats happening in the world of gaming right now:
UPDATED 9.23.09 at 11:36 eastern time
- Fallout 3 Director Blast ODST's Marketing Campaign [here]
- Scribblenauhts Getting Some "so-so" Reviews [here]
- New Saboteur Trailer Looking Mighty Fine [here]
- New Wii Controller Coming by 2011 [here]
- Batman: Arkham Asylum Gets 2.5 Million Buys [here]
- GRiN Still Working on A Final Fantasy Game? [here]
- BLUR Gets Delayed [here]
- Summer of Arcade Sales Grow by 200% [here]
- POPCAP Coming to DSi-Ware [here]
- Square Enix's Wada See's New Nintendo Console by 2011 [here]
- ODST Sells 2 Million in 24 Hours [here]
- 360 Getting Bundled with Pure and Lego Batman This Holiday [here]
- Mad Catz Street Fighter Game Pads Round 2...FIGHT! [here]
- New 360 802.11 Wireless Adapter Coming [here]
- Drug Busts Turns into a Wii Party [here]
- 360 Gets a System Update - Twitter and Facebook Apps [here]
- L4D1 DLC Hitting September 29th [here]
Monday, September 21, 2009
"Final Halo 3 pre-orders reached nearly 1.35 million this week, which should be good for an opening of nearly 2 million units in the Americas alone (over 2.5 million worldwide). VGChartz will be posting day 1 numbers when they become available in the next couple of days so stay tuned."
If I had to predict: ODST will be just as popular as Halo 3 and once again a Halo game will be crowned king for 2009's end of year sales numbers. By no means at all are we a Halo centric gaming blog and by no means are we fan-boys...we just tell it like it is here folks and to say that Halo: ODST "wont" be big would simply be plum-dumb.
Sunday, September 20, 2009
I have played the beta for some time now, and I have no major issues. The development team has taken the PSR rating system from DOTA leagues, and installed advanced account features, leaver percentages that tag your account name, auto-balancing ability before matches start, community chat rooms and friend lists that allow u to IM in game and join a game a friend is in, etc. The list of upgrades is large, and all very important for the evolution of DOTA. The hero's and items are almost exact copies, so you will feel comfortable comparing abilities and strategies to DOTA. You still have heroes that can fit into one or more types: Tank, DPS (int, range, melee), and Support. The item builds are the same, along with the map and shop locations. This game is easily compared to DOTA.
Although Heroes of Newerth easily beats League of Legends for successor rights, I still feel both games fell short of making a better game. After playing and researching both games, neither experience compares to DOTA. The upgrades made in Heroes of Newerth make it the better choice, but DOTA graphics and game play were perfect. The enhanced graphics with the two successor games bring small, but important, problems. It is much harder to single target creeps for last hit or denies. The game moves faster, which makes it harder to control untis and abilities.
LoL - 8.0
HoN - 7.5
LoL - 7.0
HoN - 8.0
LoL - 7.0
HoN - 9.0
LoL - 6.5
HoN - 9.0
LoL - 7.0
HoN - 8.5
Friday, September 18, 2009
- 4.5 Hours Into Single Player Campaign
- Team I am using: Hulk, Gambit, Deadpool and Thor
- Loving: Hulk Smash and Fusion Attack (omg)
- Graphically Thus Far: 7.5
- Game play Mechanics Thus Far: 8.0
- Story Line Thus Far: 8.5
- Fun Factor Thus Far: 9.0
- Auto-Save Feature turns itself on every once in a while
- Characters do get stuck on isolated structures every so often
- Frame Rate dips (though not a lot) when multiple enemies are on screen
Thursday, September 17, 2009
Wednesday, September 16, 2009
Picture this: You're in the Octagon with thousands of die-hard UFC fans looking on. Bruce Buffer has just announced your introduction and you are anxiously ready to fight one of the top fighters in the world. Across from you stands a menacing giant in Brock Lesnar. He too awaits the start of an epic battle where both competitors are drooling over the chance to pound the other into submission. Than the bell rings and the next thing you know Lesnar is coming at you ferociously with tenacity and the will to actually kill you in his eyes.
Fear not, you are born for this moment. You've trained for this particular moment and you are willing to do whatever it takes to put Lesnar on his back. As Lesnar approaches, you quickly block his charge and when you gather yourself, you unleash a solid punch to the side of his head. Dazed and confused you follow-up your punch with a vicious kick to the left side of his chin. His mouthpiece flies three to four feet from which he stands and he loses consciousness the second he hits the mat with blood pouring out of his face. The next thing you know, the fight is stopped and you have just become the Heavyweight Champion.
It's hard to deny that MMA has become the most popular form of fighting this world has ever seen. Dana White and the UFC have finally come out with a game that shows the gamer they are serious about the gaming industry. Six other attempts at this have come up lame. This year’s version is as real as it has gotten in the short franchise history. You can choose to fight as one of the 100 fighters available or create your own fighter to climb the ranks. Bruce Buffer joins Mike Goldberg, Joe Rogan, referee Mario Yamasaki, official ring girls and legendary corner-men to give the player an experience like no other. UFC has the help from THQ and developer Yuke's to make this one of the best fighting games to this date.
The fighting system is top notch thanks to the tutorial recommended for the new user. It goes through every move available and makes you understand how each kick, punch and grapples before allowing you to proceed. Skip the tutorial and you’re faced to just button mashing and almost always losing when you are unexpectedly caught off guard and knocked out. The grappling technique is amazing; using the right analog stick is used as a clutch to gaining upper ground and taking your opponent down to a position of submission. You are either going to be successful by something the user does or does not do. If you strike and are caught off guard, the computer will take advantage and you will pay the consequences.
One complaint is the maneuvering is sometimes difficult to understand. There are a lot of combination's you can throw at a fighter and they have to be done in a pretty precise way or you will again be caught off guard and dropped to the ground where winning the fight is extremely difficult.
There are many modes to the game in which you can fight in an exhibition or classic match, train or start and finish a career. The classic match mode puts you in the place of a fighter of your choice in a past classic fight. Play as George St. Pierre against BJ Penn to relive the greatness of the match. The create-a-fighter mode is a very nice feature that allows you to start from the beginning and move your way up to fight for the title. The career mode is great but for the first time in my life I want less save points as it seems to save every other minute and disrupts the flow of the game. The game-play can sometimes be slow to the point you find yourself doing other things while waiting for the match to load up but once it does pop up you won't be left unsatisfied.
The graphics are pretty much dead-on, Anderson Silva looks like Anderson Silva. Tito Ortiz looks like Tito Ortiz. Chuck Liddell looks like Chuck Liddell minus the beer gut he sports in real life. Cuts and bruises mysteriously vanish between rounds and the blood splatter is left for more to be desired. There is no ring entrance; fighters just appear in the ring ready to fight. This is one spot where I wish they put more time in, as the UFC fighters entrance is a very exciting gimmick in real life.
As mentioned before, Joe Rogan and Mike Goldberg are the voices of the UFC. They do a great job commentating on the fight and give facts about the fighters that fit perfectly in the game-play. If a fighter is getting a beat down, they will say it and add interesting tidbits to the current state of the fight.
In conclusion, this is purely a fun and fascinating game. It is as real as a fighting game can get up to this point and look for next year’s edition to clean up in the areas it needs improvement. The question is, can you put in the time this game needs to become one of the top fighters in the world?
UFC UNDISPUTED GETS A 8.0 OUT OF 10
-Written by Jeff Nelsen-
Tuesday, September 15, 2009
Madden 2010 is the best virtual sports game in its long history. It is a time gathering, satisfying hit that fans have been demanding for years. Its online play format, stat categoriess and realistic game play is fantastic to say the least. The online play still updates current rosters by looking at real life trades, injuries and suspensions and allows the gamer to play up to 10 seasons in the franchise mode. This allows you to build up your team into not only a contender but a dynasty. This is an extremely strategic mode where you will be responsible for drafting players out of college, sign, release and trade everyday players to achieve greatness in the National Football League.
Another nice feature to the game is The Extra Point. The Extra Point is a weekly wrap-up show starring Fran Charles and Alex Flanagan, highlighting the previous week’s games, showing the updated standings and previewing the upcoming week’s match-ups. This makes the game even more realistic and shying away from the arcade style game EA Sports has shown in the past.
Some of you are still saying, you still haven't told me much to make me spend 60 dollars at Best Buy to make this worth a good purchase. I'm here to tell you that the overall feel of the game is as solid as ever. The extras like seeing the vendors at the field wait on fans, the Air Force jets flying high above the stadium during the National Anthem and the fans of visiting teams amongst the home fans allow this game to overachieve in the franchise.
The new PRO-TAK technology allows you to pile up on ball handlers, as well as fight for the fumble where if you press the corresponding buttons in order to rip the ball and cover up. The overall running abilities are fluent and you don't have to press as many buttons to fake out the defender and fighting for that extra yard.
This year’s edition is run by announcers Cris Collinsworth and Tom Hammond. These two give the game an even more realistic edge but did find that Collinsworth picked up where John Madden left off by saying some truly dumb things at inopportune times. However, both Collinsworth and Hammond do an excellent job commenting on events that are actually happening on the field. At times in the past, Madden or Summerall would comment on plays that did not relate whatsoever to the event at hand.
In conclusion, I spent hours upon hours already dabbling in the franchise, create-a-team and quick play modes and will continue to explore as there is a lot to this 2010 edition. It has purely done what I wanted in a game. It allows me to throw my day of work out the window and not move from my bed for hours. If you are looking for a realistic, graphic, fun game to take you away to a fantasy land of owning and playing as your favorite team and see what kind of damage you can do in the win column, this game is for you and well worth the 60 dollars you threw down.
Monday, September 14, 2009
- Is WOW Causing the MMO Genre to Stagnate? [Link]
- Gran Turismo for the PSP looking mighty fine at 60FPS [link]
- Section 8 Gets a Giant Bomb Review [Link]
- Daft Punk Appearing in DJ Hero [link]
- Kids account for 24% of Game Sales [link]
- Bethesda Suing Interplay over Fallout [link]
- Another Madden Cover Athlete Hurt in Opener [Link]
- Guitar Hero 5 Rocketing to the Top in UK [Link]
- Jack Black Cosplays at VMA's as Eddie Riggs [Link]
- A Gamasutra Look at Digital Download Sales [Link]
- LucasArts Announces XBLA/PC Puzzler: Lucidity [Link]
- EA & Nintendo Rule NPD Numbers...Again. [Link]
- Star Wars: The Old Republic MMO - Coruscant Images [Link]
- New Catlevania for the Wii as well as 360? [Link]
Friday, September 11, 2009
The next showing is one that looks absolutely amazing, which I why I saved the best for last. The game is called Deathspank and is heralded as a cross between Monkey Island and Diablo. Ron Gilbert and Hothead games are teaming up to bring you this RPG that you can bet will have plenty of humor, puzzles, and loot. In mathematical terms it looks like this: Monkey Island + Diablo + Ron Gilbert = Amazing. No release date has been set but I am guessing the 360, PS3, and PC will all be blessed with this title. The trailer says it all....Enjoy!
Edit: I just finished watching the rerun of X-play (from 9/9) and it has a little bit more on both these games above. Check it out if its not too late.
Wednesday, September 9, 2009
- This is a Stealth Game...not a beat 'em up.
- The Superb Story Telling
Having never, and I mean never, played a stealth game before (well, a dedicated stealth game like Splinter Cell for example) I can honestly say I am now hooked. I love being able to creep in the shadows, stalking my prey to the point where i get that "butterfly" feeling in my stomach due to the aggregated anticipation of a surprise attack. The stealth aspect of Batman: AA has been seamlessly implemented into the game play and makes for one hell of a good time.
My last quick point I wanted to cover was the story telling in AA. It is, in my opinion, some of the best I have come across since Bioshock. Basically, the story is told through intercom chatter accompanied by a few cut scenes. Yes, I said intercom chatter. While you progress the game The Joker (voiced marvelously by Luke Skywalker himself, Mark Hamil) is always chattering on the asylum intercom channel. Sometimes he talks to directly to you, sometimes he mocks his henchmen and other times he just kind of sings to himself. It's through these intercom conversation that the real story unfolds. This has been an extremely entertaining way to progress the story in my book!
In a nutshell, Batman captures The Joker. However, Batman feels it was all to easy and figures there's a reason behind all of this. Well, his hunch was right and the Joker escaped within the asylum; releasing all the inmates of course. You must progress through the mansion finding clues as to where the Joker is. It's through this progression that you encounter all sorts of plot twists and cut scenes (albeit short cut scenes) that make Batman: Arkham Asylum a really enjoyable game thus far.
I still have a lot left to do in Arkham Asylum and I am looking forward to finishing up the game this weekend. The game packs in a lot of game play, an extremely satisfying combat system, stealth missions that never get boring and visuals that will drop your jaw. Full review to come this weekend!
Tuesday, September 8, 2009
THE NUMBER ONE SPOT GOES TO:
MASS EFFECT 2
Essentially, Mass Effect 2 has probably been featured on just about every aggregated gaming website out there. It's won multiple E3 awards and has garnered some pretty damn impressive hype from certain gaming outlets such as Kotaku, Joystiq, Giantbomb and even G4's X-Play. Being developed by one of the most prolific development teams out the (Bioware), industry analysts have gone as far as predicting ME2 to go down as one of the most significant games ever to be created. Those, my friends, are some SERIOUS credentials Bioware has to live up to.
[wiki] Mass Effect 2 takes place two years after the conclusion of Mass Effect. With the Reaper invasion stopped and Saren and the Geth defeated, Commander Shepard learns that entire human colonies are mysteriously vanishing. Teaming up with the human supremacist organization Cerberus in his investigations, Shepard will also journey across the galaxy to recruit "up to a dozen of the galaxy's most dangerous operatives" to face this new threat. Locations include the asari colony world of Illium, and Omega, a space mining station in the Terminus Systems which harbors the worst of galactic society.Now that the formal run down is over, I want to hit on a huge feature of ME2 in regards to story line. You can transfer over your ME1 save files and use your character from ME1 as your character in ME2. However, the cool thing is...the choices you made in the first installment effect your play-through on the sequel. Cool huh? So, I guess my level 50 Renegade from ME1 won't be getting any Employee of the Month awards come the sequel. Oh well.
Here's a quick look at some of the new features implemented:
- The developers confirmed that the combat system has been upgraded. Everything from the cover system to the lock-on targeting to the realistic damage modeling and downed enemies still continuing to crawl and fight, ME2 has had a new shinny coat of paint lathered on it.
- New to the series is a heavy weapons system that will allow you to "kill [the A.I.] a thousand times" over as stated by the developers
- New Alien Races
- Brand New Team Members (of yours)
- The camera positioning for conversations with AI characters has been improved, the previously static camera now moving around to provide "a much needed cinematic touch."
- A brand new vehicle that's taking the place of the M35 Mako (the first games vehicle)
- ME1 saved file transfer system (covered above)
Gameplay wise, ME2 is pretty much the same. Its an action role-playing game set in an extremely large "universe." You will travel from planet to planet hording precious metals, fighting rebel outposts and progressing the expansive story line (set to have around 30-40 hours of playability and that not including the side missions). The third person aspect is still in tact as well as the cover system...so "run and gun" is still an option for all you Rambo geeks out there.
Friday, September 4, 2009
Thursday, September 3, 2009
Coming in at the Number 3 Spot:
I know I'm going to get hate mail and hate PM's for putting Bioshock 2 in the "third wheel spot" and not the number one spot, but for some reason I'm not as excited for this game as I once was. Sure, the first one blew me away (we gave it a 9.5) but the sequel for one reason or another just isn't registering a cataclysmic reaction with me. BUT, seeing as though the first one was so good and broke new grounds in video game story telling there is no denying the impact the second one is going to have (cross the fingers).
Someone's killing the little sisters and its up to you to find out whats going on. Players will take the role of the very first Bid Daddy ever created (as pictured above) and will be tasked with having to find all the little sisters before they are killed. The player will again have the option of choosing the fate of the Little Sisters: Harvest them or Adopt them. Either way, the outcome of the story depends on your in game decisions, so choose wisely! One quick point I would lik to point out if the fact that you now get to use the Rivet Gun and Arm Drill as seen on Big Daddy's from the first installment. This should prove interesting in how they incorporate the weapons and the different types of Plasmids (special powers) you acquire throughout the game. Oh, did I mention you can also now duel wield plasmids and weapons at the same time?
Thus far, development for Bioshock 2 has gone unscathed and pretty smooth. However, with the recent delay of the game (pushed back to 2010) one has to think that someone took a look at the build 2K Marin had done and said, "Umm, this isn't up to par." I will admit, there is a huge amount of pressure on the developers. The first game pretty much won every single award you can think of back in 2007, so you can bet that all eyes are on them! From what I have seen, things are looking extremely promising and I can't wait to explore the City of Rapture once again!
#2 Spot Goes to Non-Other Than:
LOST PLANET 2
Way back in 2007 (Q1) I was walking through Blockbuster looking for a game to rent. I was strung out on XBox Live Arcade Games and I needed a change. As I perused the shelving units I noticed something way down at the bottom. It was a little old game called Lost Planet. I hadn't really done any research on the game before that point but I did remember a couple of glowing reviews I had briefly seen in some random gaming magazines. So I gave it a chance. To this day, Lost Planet is still one of my most favorite games of all time; that's right...All Time. With the recent news (announced February 23rd) of a sequel hitting in Fall of 2009, I can barely keep my head from exploding.
Taking place ten years after the events of the first game (and on the same fictional planet) the snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The game will center on the fictional corporation known as NEVEC (NEo-VEnus Construction) and their ongoing war to gain T-ENG (Thermal-ENerGy). Players will assume control of a group of soldiers battling the Akrid, a race of large insects native to E.D.N. III. The Akrid have expanded their armies and return much more powerful in Lost Planet 2.
Quick List of Notable Features in LP2:
- The multiplayer mode of Lost Planet 2 will feature up to 16-player versus, 4 player cooperative mode, and will contain game modes used both in Lost Planet: Extreme Condition and Lost Planet: Colonies Edition.
- New to the game is Character Classes. Different classes will have different weapons and melee attacks.
- Also new to the sequel is co-op support for the campaign, for up to 4 players. Lost Planet 2 will allow players to complete the campaign with 3 companions and/or AI bots.
- Kenji Orguro and Jun Takeuchi (lead developers) announced that the game would reward players with experience points. Players will earn more points for playing in a unique manner and completing extra objectives in missions.
- Takeuchi also revealed that there would be flying VSs (VS's are the huge Mechs you could drive in the first game) which feature unlimited flying time.
Wednesday, September 2, 2009
The Number 4 Spot Goes to:
Being a huge RPG fan doesn't make waiting around for this game to finally come out any easier. In fact, it makes it damn near close to impossible; especially when BioWare co-CEO Ray Muzyka describes Dragon Age: Origins as a 'spiritual successor' to the Baldur's Gate series (though it is not based on Dungeons & Dragons). Baldur's Gate is not only one of my favorite games of all time but it's one of the most highly regarded RPG's ever created...so when you compare something to BG you best be ready to deliver Bioware! If that tag line didn't pull you in try this out for size: From the makers of Mass Effect™, Star Wars®: Knights of the Old Republic™, and Baldur's Gate™ comes an epic tale of violence, lust, and betrayal. I thought that would help.
Lets get the basic formalities out of the way first. As of right now, here is the basic set of features that Dragon Ag is offering (in regards to playable character classes and factions).
- Three base classes to choose from: rogue, warrior, or mage
- Six playable character origins: Human Noble, City Elf, Dalish Elf, Human/Elf Mage, Dwarf Commoner and Dwarf Noble
- Combat is real-time, tactical pause-and-play (similar to the Baldur's Gate and Neverwinter Nights series)
- The camera provides an over-the-shoulder viewpoint when zoomed in, or an isometric-style viewpoint when zoomed out.
- Party-based gameplay with the player's character and up to three other characters chosen from a larger pool of NPCs during the game.
- Spell interactions will be a new addition (e.g. blizzard can put out fires, and fire spells can ignite grease from a grease spell).
Game Character's Description Source Direct from Bioware: Characters
[wiki] The player will begin his or her journey in one of the six Origin stories which serve as an introductory point for the players and present the world from their personal point of view. The Origin chosen determines who the character is and by the same measure how NPCs (party and non-party) will react to the player. Elves for example are often viewed as second rate citizenry. The developers have cited 'realistic' fantasy fiction such as George R.R. Martin's A Game of Thrones and fantasy paintings by artists such as Frank Frazetta as inspiration for the game
Having been announced way back at E3 2004, Dragon Age has been on a lot of peoples radar...for a very long time. One has to think that with all that development time D.A. will deliver on all fronts. I was actually lucky enough to get some hands on time with the game at this past years ('09) NY ComiCon and I have to say I was quite impressed. Visually, the game looks outstanding. However, the build I was playing was the computer version so my thoughts are a little skewed in respect to what a CPU can pump out and what the 360 is capable of emulating. The graphics weren't what I was most impressed with though. It was the game play by far! Fighting was smooth (albeit very bloody) and felt extremely accessible right off the bat. At one point I was using a broadsword to impale multiple demons in one fell swoop. I'm sure that the controls on the 360 D-Pad will be just as streamlined as the CPU version. Speaking of swords, I was assured that it would take someone years to acquire all the loot in the game...yes!
With a supposed 70+ hour campaign (that's what I was told at NYCC) Dragon Age looks like a healthy investment. Stunning visuals, excellent combat structure and endless story line angles make up for the long development cycle this game has been through. You know what they say though: "Good things come to people who wait." God, I hope that old axiom holds true. Here's some notable taglines that D.A. has gotten from some very prestigious outlets to hold you over.
G4TV - "You’re in for an incredible RPG experience from the masters at BioWare."
tentonhammer.com - "The potential possibilities in Dragon Age:Origins are almost endless."
DESTRUCTOID - "This game is hot."