If there is one sub-forum on the official Capcom site that not only serves as one of the most entertaining facets the company utilizes but also the most intriguing it would have to be the "Ask Capcom" forum over at Capcom Unity. The question proposed this time is about the alternate costumes for Super Street Fighter 4. Wondering if you have to pay for it? Read on young Shoryuken enthusiasts!Though it hasn't officially been announced it's looking as though we will have to purchase SSFIV Alternative Costume Packs just like in Street Fighter IV. However, if you have purchased any of the Alt. Costume Packs from SFIV, they will carry over; meaning they will be available to use in SSFIV.
Here's the progression of explanations as set forth by Seth S-Kill Killian and Christian Svensson
Question:
"There seems to be some confusion and mis-information about whether or not the 3rd set of alternates are going to be free or paid DLC.
Can this be cleared up now or has this not been decided yet?"
Christian Svensson:"I'm sure more light will be shed in the months leading up to launch regarding how extra content will work, but we'll be pursuing a strategy similar to the original SFIV release with regard to costumes. They are options for players."
Seth Killian:"...I bought the Borderland's DLC for "The Zombie Island of Dr. Ned." It was released after the main game, and it was an actual download that took a half-hour to complete. Okay, so I spent a half-hour waiting for it after I decided to buy. Is that somehow better than an unlock? Why, exactly?
Is it because you think the Borderlands team started on the "Dr. Ned" DLC *after* the main game came out? Because they didn't. They began development long before the game was finished. Are you saying that I, as a player, should somehow care about the creation start date of the content? Because I don't. I enjoyed Borderlands and wanted to play some more. I'm not sure why I should be interested in when the Borderlands team started working on it--I'm just happy it was there, and was happy to pay for some additional fun in a universe I was enjoying.
At any rate, although it was not on the disc, the Borderlands team were done with the DLC well before launch of the actual game. This is also the case for virtually all other significant DLC that comes out within 6-8 months of a game's launch, and will be the case for Super SFIV costumes.
DLC costs money because it costs additional money to create. Those costs are the same, regardless of whether the created content gets delivered on a disc, or as a download. I can understand wanting as much as you can have for the lowest price (and SSFIV will give you a lot at a low price), and not wanting to pay for DLC at all, but I have never been able to understand the whole "on the disc" vs "downloaded" distinction.
IMO the SFIV DLC is the easiest kind, because it doesn't affect the core experience--it's literally eye-candy. You're of course free to come to whatever conclusion you want about buying DLC, but the whole "on the disc/not on the disc" question seems like a total red herring to me. Developers create DLC in parallel with core game development. It has its own budgets and schedules, and is often finished before the core game. It's there as an option for big fans of a given franchise, and your support helps them to create more products in that universe (which you presumably think is a pretty good thing overall)."